Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dutiful Replicator

3 · Artifact Creature — Assembly-Worker

When Dutiful Replicator enters the battlefield, you may pay {1}. When you do, create a token that's a copy of target token you control not named Dutiful Replicator. 3/2

Similar cards

Color identity:
NameManaTypeText
Skitter of Lizards RCreature — Lizard Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1
Vigil for the Lost 3WEnchantment Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Dunland Crebain 2BCreature — Bird Horror Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1
Mundungu 1UBCreature — Human Wizard {T}: Counter target spell unless its controller pays {1} and 1 life. 1/1
Hanweir Battlements Land {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
War Priest of Thune 1WCreature — Human Cleric When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2
Miara, Thorn of the Glade 1BLegendary Creature — Elf Scout Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) 1/2
Skeletal Vampire 4BBCreature — Vampire Skeleton Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire. 3/3
Dragon's Disciple 1WCreature — Human Monk As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 1/3
Pitfall Trap 2WInstant — Trap If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying.
Page 209