M:tG card similarity search
1R · Creature — Dwarf Berserker
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. 1/1
Name | Mana | Type | Text |
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Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |
Serra Advocate | 3W | Creature — Angel | Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. 2/2 |
Slimy Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Swamp until end of turn. 2/2 |
Mana-Charged Dragon | 4RR | Creature — Dragon | Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. 5/5 |
Infiltration Lens | 1 | Artifact — Equipment | Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1} |
Zombie Boa | 4B | Creature — Zombie Snake | {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery. 3/3 |
Motivated Pony | 4G | Creature — Horse | Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. 3/3 |
Coward | 1R | Sorcery | Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel. |
Primaris Chaplain | 2WB | Creature — Astartes Cleric | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. 3/3 |
Charging Bandits | 4B | Creature — Human Rogue | Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |