M:tG card similarity search
RRR · Creature — Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tandem Takedown | 1GG | Instant | Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. |
| Vanguard's Shield | 2 | Artifact — Equipment | Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Berg Strider | 4U | Snow Creature — Giant Wizard | When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.) 4/4 |
| Amorphous Axe | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Runed Stalactite | 1 | Artifact — Equipment | Equipped creature gets +1/+1 and is every creature type. Equip {2} |
| Griffin Protector | 3W | Creature — Griffin | Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. 2/3 |
| Truefire Paladin | RW | Creature — Human Knight | Vigilance {R}{W}: Truefire Paladin gets +2/+0 until end of turn. {R}{W}: Truefire Paladin gains first strike until end of turn. 2/2 |
| Deep Spawn | 5UUU | Creature — Homarid | Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) 6/6 |
| Ready | 1GW | Instant | Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
| Scourge of the Nobilis | 2R/W | Enchantment — Aura | Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) |