Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dwarven Driller

3R · Creature — Dwarf

{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them. 2/2

Similar cards

Color identity:
NameManaTypeText
Hail of Arrows XWInstant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Restore 1GSorcery Put target land card from a graveyard onto the battlefield under your control.
Musician 2UCreature — Human Wizard Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. 1/3
Acidic Dagger 4Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
Falthis, Shadowcat Familiar 2BLegendary Creature — Nightmare Cat Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.) 2/2
Hall of Storm Giants Land If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Maestros Charm UBRInstant Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Glass Asp 1GGCreature — Snake Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. 2/1
Frightful Delusion 2UInstant Counter target spell unless its controller pays {1}. That player discards a card.
Fever Charm RInstant Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
Page 358