Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dwarven Driller

3R · Creature — Dwarf

{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them. 2/2

Similar cards

Color identity:
NameManaTypeText
Roil Elemental 3UUUCreature — Elemental Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. 3/2
Prophetic Titan 4URCreature — Giant Wizard Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. 4/4
Fade Away 2USorcery For each creature, its controller sacrifices a permanent unless they pay {1}.
Serra Ascendant WCreature — Human Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1
Experimental Frenzy 3REnchantment You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.
Valakut Exploration 2REnchantment Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Disrupt UInstant Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.
Zendikar Incarnate 2RGCreature — Elemental Zendikar Incarnate's power is equal to the number of lands you control. */4
Sex Appeal WInstant Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
Trouble 2RSorcery Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
Page 436