M:tG card similarity search
1R · Creature — Dwarf Wizard
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Name | Mana | Type | Text |
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Shu Farmer | 1W | Creature — Human | {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1 |
Armistice | 2W | Enchantment | {3}{W}{W}: You draw a card and target opponent gains 3 life. |
Wand of Ith | 4 | Artifact | {3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn. |
Glimmerpost | Land — Locus | When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}. | |
Noble Stand | 4W | Enchantment | Whenever a creature you control blocks, you gain 2 life. |
Eviscerator | 3BB | Creature — Phyrexian Horror | Protection from white When Eviscerator enters the battlefield, you lose 5 life. 5/5 |
Warmth | 1W | Enchantment | Whenever an opponent casts a red spell, you gain 2 life. |
Contemplation | 1WW | Enchantment | Whenever you cast a spell, you gain 1 life. |
Dega Sanctuary | 2W | Enchantment | At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. |
Rest for the Weary | 1W | Instant | Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. |