M:tG card similarity search
· Land
Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
Name | Mana | Type | Text |
---|---|---|---|
Master Biomancer | 2GU | Creature — Elf Wizard | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4 |
Eldrazi Monument | 5 | Artifact | Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
Progenitor Mimic | 4GU | Creature — Shapeshifter | You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature." 0/0 |
Wyll of the Blade Pact | 3RRR | Legendary Creature — Human Warlock | When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase. 5/5 |
Strength of the Pack | 4GG | Sorcery | Put two +1/+1 counters on each creature you control. |
Triumph of Ferocity | 2G | Enchantment | At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. |
Rage Forger | 2R | Creature — Elemental Shaman | When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker. 2/2 |
Tendershoot Dryad | 4G | Creature — Dryad | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. 2/2 |
Lumra, Bellow of the Woods | 4GG | Legendary Creature — Elemental Bear | Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. */* |
Colossal Rattlewurm | 2GG | Creature — Wurm | Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. 6/5 |