Card Codex

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17 May 2024: Card library updated.

Dwarven Hold

· Land

Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.

Similar cards

Color identity:
NameManaTypeText
Highland Forest Snow Land — Mountain Forest ({T}: Add {R} or {G}.) Highland Forest enters the battlefield tapped.
Ice Tunnel Snow Land — Island Swamp ({T}: Add {U} or {B}.) Ice Tunnel enters the battlefield tapped.
Idyllic Beachfront Land — Plains Island ({T}: Add {W} or {U}.) Idyllic Beachfront enters the battlefield tapped.
Molten Tributary Land — Island Mountain ({T}: Add {U} or {R}.) Molten Tributary enters the battlefield tapped.
Radiant Grove Land — Forest Plains ({T}: Add {G} or {W}.) Radiant Grove enters the battlefield tapped.
Rimewood Falls Snow Land — Forest Island ({T}: Add {G} or {U}.) Rimewood Falls enters the battlefield tapped.
Sacred Peaks Land — Mountain Plains ({T}: Add {R} or {W}.) Sacred Peaks enters the battlefield tapped.
Snowfield Sinkhole Snow Land — Plains Swamp ({T}: Add {W} or {B}.) Snowfield Sinkhole enters the battlefield tapped.
Sulfurous Mire Snow Land — Swamp Mountain ({T}: Add {B} or {R}.) Sulfurous Mire enters the battlefield tapped.
Sunlit Marsh Land — Plains Swamp ({T}: Add {W} or {B}.) Sunlit Marsh enters the battlefield tapped.
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