M:tG card similarity search
2R · Creature — Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Festering Evil | 3BB | Enchantment | At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player. |
Dark Temper | 2R | Instant | Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. |
Shadowheart, Cleric of War | 1BR | Legendary Creature — Human Elf Cleric | Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. 4/4 |
Elves of Deep Shadow | G | Creature — Elf Druid | {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. 1/1 |
Gloomwidow | 2G | Creature — Spider | Reach Gloomwidow can block only creatures with flying. 3/3 |
Aerial Volley | G | Instant | Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. |
Vertigo | R | Instant | Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. |
Burning Palm Efreet | 2RR | Creature — Efreet | {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. 2/2 |
Tolsimir, Midnight's Light | 2GWW | Legendary Creature — Elf Scout | Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. 3/2 |
Oracle en-Vec | 1W | Creature — Human Wizard | {T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn. 1/1 |