Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dwarven Thaumaturgist

2R · Creature — Dwarf Shaman

{T}: Switch target creature's power and toughness until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Animus of Night's Reach Enchantment Creature — Spirit Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4
Umbral Mantle 3Artifact — Equipment Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}
A-Eiganjo Exemplar WEnchantment Creature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. 1/1
Eiganjo Exemplar 1WEnchantment Creature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. 2/1
Quicksand Land {T}: Add {C}. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Bake into a Pie 2BBInstant Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Redemption Choir 2WWCreature — Vampire Cleric Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3
Skyboon Evangelist 4WCreature — Bird Advisor Flying When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. 3/3
Kragma Butcher 2RCreature — Minotaur Warrior Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. 2/3
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
Page 456