M:tG card similarity search
2R · Creature — Dwarf Shaman
{T}: Switch target creature's power and toughness until end of turn. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Whipkeeper | 2RR | Creature — Dwarf | {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1 |
Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
The Grim Captain's Locker | 3B | Legendary Artifact | {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) |
Goblin Battle Jester | 3R | Creature — Goblin | Whenever you cast a red spell, target creature can't block this turn. 2/2 |
Nadier, Agent of the Duskenel | 5B | Legendary Creature — Elf Warrior | Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3 |
Ribbon Snake | 1UU | Creature — Snake | Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. 2/3 |
Pack Attack | 2R | Instant | Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card. |
Eddytrail Hawk | 1W | Creature — Bird | Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. 1/2 |
Norwood Warrior | 2G | Creature — Elf Warrior | Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Elemental Appeal | RRRR | Sorcery | Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn. |