Card Codex

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17 May 2024: Card library updated.

Dwarven Warriors

2R · Creature — Dwarf Warrior

{T}: Target creature with power 2 or less can't be blocked this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Culling Mark 2GSorcery Target creature blocks this turn if able.
Plague Spores 4BRSorcery Destroy target nonblack creature and target land. They can't be regenerated.
Wreak Havoc 2RGSorcery This spell can't be countered. Destroy target artifact or land.
Spectral Shield 1WUEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
Fight Rigging 2GEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Goblin Locksmith 1RCreature — Goblin Rogue Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1
Inescapable Blaze 4RRInstant This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
Bog Hoodlums 5BCreature — Goblin Warrior Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/1
Blue Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Training Drone 3Artifact Creature — Drone Training Drone can't attack or block unless it's equipped. 4/4
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