M:tG card similarity search
5W · Creature — Bird Soldier
Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Bold Defense | 2W | Instant | Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. |
Emerald Dragonfly | 1G | Creature — Insect | Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. 1/1 |
Boreal Griffin | 3WW | Snow Creature — Griffin | Flying {S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow source.) 3/2 |
Volcano Imp | 3B | Creature — Imp | Flying {1}{R}: Volcano Imp gains first strike until end of turn. 2/2 |
Fangblade Brigand | 3R | Creature — Human Werewolf | {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4 |
Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |
Efreet Weaponmaster | 3URW | Creature — Efreet Monk | First strike When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3 |
Viashino Bladescout | 1RR | Creature — Viashino Scout | Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. 2/1 |
Flamespeaker Adept | 2R | Creature — Human Shaman | Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. 2/3 |
Valiant Knight | 3W | Creature — Human Knight | Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4 |