Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Earnest Fellowship

1W · Enchantment

Each creature has protection from its colors.

Similar cards

Color identity:
NameManaTypeText
Madcap Skills 1REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has menace.
Untamed Hunger 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Myojin of Cleansing Fire 5WWWLegendary Creature — Spirit Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. 4/6
Mer-Ek Nightblade 3BCreature — Orc Assassin Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch. 2/3
Drake Umbra 4UEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Weirding Wood 2GEnchantment — Aura Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted land has "{T}: Add two mana of any one color."
Emblazoned Golem 2Artifact Creature — Golem Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. 1/2
Salvaged Manaworker 2Artifact Creature — Construct {1}: Add one mana of any color. Activate only once each turn. 1/3
Brass Knuckles 4Artifact — Equipment When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Shaper Apprentice 1UCreature — Merfolk Wizard Shaper Apprentice has flying as long as you control another Merfolk. 2/1
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