M:tG card similarity search
XRR · Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
Name | Mana | Type | Text |
---|---|---|---|
Warrior Angel | 4WW | Creature — Angel Warrior | Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4 |
Scaldkin | 3U | Creature — Elemental | Flying {2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target. 2/2 |
Trophy Hunter | 2G | Creature — Human Archer | {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3 |
Evincar's Justice | 2BB | Sorcery | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. |
Branching Bolt | 1RG | Instant | Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying. |
Red Sun's Zenith | XR | Sorcery | Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. |
Dakmor Plague | 3BB | Sorcery | Dakmor Plague deals 3 damage to each creature and each player. |
Dry Spell | 1B | Sorcery | Dry Spell deals 1 damage to each creature and each player. |
Famine | 3BB | Sorcery | Famine deals 3 damage to each creature and each player. |
Fire Tempest | 5RR | Sorcery | Fire Tempest deals 6 damage to each creature and each player. |