M:tG card similarity search
1G · Sorcery
Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Name | Mana | Type | Text |
---|---|---|---|
Double Take | 3UU | Instant | Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards. |
Aquitect's Will | U | Tribal Sorcery — Merfolk | Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. |
Clash of Wills | XU | Instant | Counter target spell unless its controller pays {X}. |
Convolute | 2U | Instant | Counter target spell unless its controller pays {4}. |
Flaccify | 2U | Instant | Counter target spell unless its controller pays {3}{½}. |
Force Spike | U | Instant | Counter target spell unless its controller pays {1}. |
Jwari Disruption | 1U | Instant | Counter target spell unless its controller pays {1}. |
Mana Leak | 1U | Instant | Counter target spell unless its controller pays {3}. |
Mana Tithe | W | Instant | Counter target spell unless its controller pays {1}. |
Mindstatic | 3U | Instant | Counter target spell unless its controller pays {6}. |