Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Earthen Arms

1G · Sorcery

Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Similar cards

Color identity:
NameManaTypeText
Cyclone Sire 4UCreature — Elemental Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4
Blue Elemental Blast UInstant Choose one — • Counter target red spell. • Destroy target red permanent.
Sister Repentia 3WBCreature — Human Warrior Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/1
Electrostatic Infantry 1RCreature — Dwarf Wizard Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. 1/2
Seek New Knowledge 1UInstant Seek two nonland cards, then put a card from your hand on the bottom of your library.
Descent into Madness 3BBEnchantment At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
Starfield Mystic 1WCreature — Human Cleric Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. 2/2
Boomerang UUInstant Return target permanent to its owner's hand.
Eye of Nowhere UUSorcery — Arcane Return target permanent to its owner's hand.
Regress 2UInstant Return target permanent to its owner's hand.
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