M:tG card similarity search
G · Enchantment — Aura
Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Name | Mana | Type | Text |
---|---|---|---|
Essence Filter | 1GG | Sorcery | Destroy all enchantments or all nonwhite enchantments. |
Duergar Cave-Guard | 3R | Creature — Dwarf Warrior | Wither (This deals damage to creatures in the form of -1/-1 counters.) {R/W}: Duergar Cave-Guard gets +1/+0 until end of turn. 1/3 |
Spiteful Returned | 1B | Enchantment Creature — Zombie | Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1. 1/1 |
Lionheart Maverick | W | Creature — Human Knight | Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1 |
Anointer of Champions | W | Creature — Human Cleric | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
Kinsbaile Skirmisher | 1W | Creature — Kithkin Soldier | When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. 2/2 |
Distortion Strike | U | Sorcery | Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Taigam's Strike | 3U | Sorcery | Target creature gets +2/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Pygmy Troll | 1G | Creature — Troll | Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. 1/1 |
Balduvian Conjurer | 1U | Creature — Human Wizard | {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2 |