Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Earthlore

G · Enchantment — Aura

Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.

Similar cards

Color identity:
NameManaTypeText
Barbed Field 2RREnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."
Pale Moon 1UInstant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Baloth Woodcrasher 4GGCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4
Nissa of Shadowed Boughs 2BGLegendary Planeswalker — Nissa Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Loyalty 4
Treefolk Umbra 2GEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Alexi's Cloak 1UEnchantment — Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Avalanche Caller 1USnow Creature — Human Wizard {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3
Drooling Groodion 3BBGCreature — Beast {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. 4/3
Arrest 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Trapped in the Tower 1WEnchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
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