Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Earthshaker Dreadmaw

4GG · Creature — Dinosaur

Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6

Similar cards

Color identity:
NameManaTypeText
Humbler of Mortals 4GGEnchantment Creature — Elemental Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. 5/5
Investigator's Journal 2Artifact — Clue Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. {2}, Sacrifice Investigator's Journal: Draw a card.
Five Hundred Year Diary 3ULegendary Artifact — Clue Five Hundred Year Diary enters the battlefield tapped. {T}: Add {U} for each Clue you control. {2}, Sacrifice Five Hundred Year Diary: Draw a card.
Implement of Examination 3Artifact {U}, Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card.
Whirlpool Rider 1UCreature — Merfolk When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. 1/1
Panopticon Plane — Mirrodin When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card.
Sea Gate Loremaster 4UCreature — Merfolk Wizard Ally {T}: Draw a card for each Ally you control. 1/3
Regisaur Alpha 3RGCreature — Dinosaur Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 4/4
Insatiable Souleater 4Artifact Creature — Phyrexian Beast {G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.) 5/1
Ineffable Blessing 1GEnchantment As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
Page 38