Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eaten by Piranhas

1U · Enchantment — Aura

Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Similar cards

Color identity:
NameManaTypeText
Parasitic Implant 3BEnchantment — Aura Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
Seizures 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
Make Your Move 2WInstant Destroy target artifact, enchantment, or creature with power 4 or greater.
Locus of Enlightenment Legendary Artifact Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
Unnatural Hunger 3BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
Wipe Clean 1WInstant Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)
The Chain Veil 4Legendary Artifact At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Vow of Flight 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Vanish into Memory 2WUInstant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Dress Down 1UEnchantment Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
Page 143