M:tG card similarity search
1U · Enchantment — Aura
Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Name | Mana | Type | Text |
---|---|---|---|
Deny the Witch | 1WUB | Instant | Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control. |
Fade from History | 2GG | Sorcery | Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. |
Muraganda Petroglyphs | 3G | Enchantment | Creatures with no abilities get +2/+2. |
Luminous Wake | 2W | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. |
Dispatch Dispensary | Artifact — Contraption | Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace. | |
Scour the Desert | 3WW | Sorcery | Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness. |
Forced Adaptation | G | Enchantment — Aura | Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. |
Student of Warfare | W | Creature — Human Knight | Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike 1/1 |
Magewright's Stone | 2 | Artifact | {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. |
Damping Matrix | 3 | Artifact | Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. |