M:tG card similarity search
2 · Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
| Name | Mana | Type | Text |
|---|---|---|---|
| Slith Predator | GG | Creature — Slith | Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
| Curse of Chains | 1W/U | Enchantment — Aura | Enchant creature At the beginning of each upkeep, tap enchanted creature. |
| Jace's Phantasm | U | Creature — Illusion | Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. 1/1 |
| Throne of Death | B | Legendary Artifact | At the beginning of your upkeep, mill a card. {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. |
| Tephraderm | 4R | Creature — Beast | Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. 4/5 |
| Fraying Omnipotence | 3BB | Sorcery | Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. |
| Dawn of the Dead | 2BBB | Enchantment | At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
| Otrimi, the Ever-Playful | 3BGU | Legendary Creature — Nightmare Beast | Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. 6/6 |
| Sword of Dungeons & Dragons | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2} |
| Earthshaker | 4RR | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. 4/5 |