Card Codex

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17 May 2024: Card library updated.

Echo Circlet

2 · Artifact — Equipment

Equipped creature can block an additional creature each combat. Equip {1}

Similar cards

Color identity:
NameManaTypeText
Sonic Seizure RInstant As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
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Frontline Strategist WCreature — Human Soldier Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1
Dauthi Mindripper 3BCreature — Dauthi Minion Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/1
Keeper of Fables 3GGCreature — Cat Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. 4/5
Warmonger Hellkite 4RRCreature — Dragon Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn. 5/5
Ironclaw Buzzardiers 2RCreature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2
Shrill Howler 2GCreature — Werewolf Horror Creatures with power less than Shrill Howler's power can't block it. {5}{G}: Transform Shrill Howler. 3/1
Ardenn, Intrepid Archaeologist 2WLegendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2
Veilborn Ghoul 4BCreature — Zombie Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. 4/1
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