M:tG card similarity search
4UU · Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Silverglade Elemental | 4G | Creature — Elemental | When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle. 4/4 |
Heartwood Storyteller | 1GG | Creature — Treefolk | Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. 2/3 |
Kirri, Talented Sprout | 1RGW | Legendary Creature — Plant Druid | Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. 0/3 |
Neurok Familiar | 1U | Creature — Bird | Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. 1/1 |
Moratorium Stone | 1 | Artifact | {2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. |
Archaeomancer's Map | 2W | Artifact | When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
Citanul Flute | 5 | Artifact | {X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. |
Trouble in Pairs | 2WW | Enchantment | If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. |
Sylvan Ranger | 1G | Creature — Elf Scout Ranger | When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
Custodi Squire | 4W | Creature — Spirit Cleric | Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3 |