M:tG card similarity search
1G · Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Deadly Allure | B | Sorcery | Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Expanded Anatomy | 3 | Sorcery — Lesson | Put two +1/+1 counters on target creature. It gains vigilance until end of turn. |
| Ardoz, Cobbler of War | 1R | Legendary Creature — Goblin Shaman | Haste Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn. {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. 1/1 |
| Obeka, Brute Chronologist | 1UBR | Legendary Creature — Ogre Wizard | {T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 |
| Clutch of Undeath | 3BB | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. |
| Stalactite Stalker | B | Creature — Goblin Rogue | Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. 1/1 |
| Marsh Casualties | BB | Sorcery | Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead. |
| Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |
| Wall of Wonder | 2UU | Creature — Wall | Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. 1/5 |
| Jamie McCrimmon | 2G | Legendary Creature — Human Warrior | Trample Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |