M:tG card similarity search
1G · Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Arms of Hadar | 3B | Sorcery | Creatures target player controls get -2/-2 until end of turn. |
| Feat of Resistance | 1W | Instant | Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) |
| Toggo, Goblin Weaponsmith | 2R | Legendary Creature — Goblin Artificer | Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. Partner (You can have two commanders if both have partner.) 2/2 |
| Brilliant Halo | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. |
| Herald of Torment | 1BB | Enchantment Creature — Demon | Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3 |
| Kaheera, the Orphanguard | 1G/WG/W | Legendary Creature — Cat Beast | Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. 3/2 |
| Old-Fashioned Vampire | 3BB | Creature — Vampyre | Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors. 3/3 |
| Colossal Chorus | 6GG | Sorcery — Chorus | Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1. |
| Radha, Coalition Warlord | 2RG | Legendary Creature — Elf Warrior | Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. 3/3 |
| Wolfkin Bond | 4G | Enchantment — Aura | Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2. |