M:tG card similarity search
1G · Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Raging Spirit | 3R | Creature — Spirit | {2}: Raging Spirit becomes colorless until end of turn. 3/3 |
| Thundercloud Elemental | 5UU | Creature — Elemental | Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. 3/4 |
| Join Shields | 3GW | Instant | Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
| Tromp the Domains | 5G | Sorcery | Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. |
| Gauntlets of Light | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature." |
| Narfi, Betrayer King | 3UB | Legendary Snow Creature — Zombie Wizard | Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.) 4/3 |
| Might Weaver | 1G | Creature — Human Wizard | {2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/1 |
| Malakir Rebirth | B | Instant | Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
| Deathmask Nezumi | 2B | Creature — Rat Shaman | As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
| First Day of Class | 1R | Instant | Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |