M:tG card similarity search
· Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Name | Mana | Type | Text |
---|---|---|---|
Invocation of Saint Traft | 1WU | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." |
Bribe Taker | 5G | Creature — Rhino Warrior | Trample When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. 6/6 |
Felonious Rage | R | Instant | Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. |
Skeletal Vampire | 4BB | Creature — Vampire Skeleton | Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire. 3/3 |
Wall of Kelp | UU | Creature — Plant Wall | Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp. 0/3 |
Crawling Sensation | 2G | Enchantment | At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. |
Rose Tyler | 1W | Legendary Creature — Human | Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |
Boss's Chauffeur | 4W | Creature — Elf Citizen | Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. 0/0 |
Clockwork Beast | 6 | Artifact Creature — Beast | Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. 0/4 |
Reduce to Memory | 1WW | Sorcery — Lesson | Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. |