Card Codex

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17 May 2024: Card library updated.

Edge of the Divinity

W/B · Enchantment — Aura

Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.

Similar cards

Color identity:
NameManaTypeText
Ritual of Hope 1WInstant Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Khod, Etlan Shiis Envoy 2ULegendary Creature — Homarid Warrior All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1. 2/3
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Spy Kit 2Artifact — Equipment Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2}
Wall of Blood 2BCreature — Wall Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. 0/2
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Sigiled Sword of Valeron 3Artifact — Equipment Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}
Icatian Priest WCreature — Human Cleric {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1
Kozilek's Sentinel 1RCreature — Eldrazi Drone Devoid (This card has no color.) Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. 1/4
Zealous Persecution WBInstant Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
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