Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Edgewalker

1WB · Creature — Human Cleric

Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) 2/2

Similar cards

Color identity:
NameManaTypeText
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Ledger Shredder 1UCreature — Bird Advisor Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/3
Thorntooth Witch 5BCreature — Treefolk Shaman Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. 3/4
Taoist Hermit 2GCreature — Human Mystic Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Burly Breaker 3GGCreature — Human Werewolf Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5
Nemesis Trap 4BBInstant — Trap If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Radiant Flames 2RSorcery Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Karn's Sylex 3Legendary Artifact Karn's Sylex enters the battlefield tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. {X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Lavinia of the Tenth 3WULegendary Creature — Human Soldier Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4
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