M:tG card similarity search
G · Creature — Human Peasant
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Gainsay | 1U | Instant | Counter target blue spell. |
Roots of Wisdom | 1G | Sorcery | Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) |
Scalding Viper | 1R | Creature — Elemental Snake | Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player. 2/1 |
Mage Hunter | 3B | Creature — Horror | Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. 3/4 |
Gruul Scrapper | 3G | Creature — Human Berserker | When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn. 3/2 |
Blade Instructor | 2W | Creature — Human Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 3/1 |
Sisters of the Flame | 1RR | Creature — Human Shaman | {T}: Add {R}. 2/2 |
Sunastian Falconer | 3RG | Legendary Creature — Human Shaman | {T}: Add {C}{C}. 4/4 |
Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
Font of Mythos | 4 | Artifact | At the beginning of each player's draw step, that player draws two additional cards. |