M:tG card similarity search
3 · Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
Name | Mana | Type | Text |
---|---|---|---|
Magus Lucea Kane | 1GUR | Legendary Creature — Human Tyranid Wizard | Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 1/1 |
Scandalmonger | 3B | Creature — Boar Monger | {2}: Target player discards a card. Any player may activate this ability but only as a sorcery. 3/3 |
Mercenaries | 3W | Creature — Human Mercenary | {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 |
Ertha Jo, Frontier Mentor | 2RW | Legendary Creature — Kor Advisor | When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. 2/4 |
Seismic Elemental | 3RR | Creature — Elemental | When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4 |
Keen-Eared Sentry | 1W | Creature — Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1 |
Mindwarper | 2BB | Creature — Spirit | Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery. 0/0 |
Vedalken Infiltrator | 1U | Creature — Vedalken Rogue | Vedalken Infiltrator can't be blocked. Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts. 1/3 |
Underworld Charger | 2B | Creature — Nightmare Horse | Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3 |
Wooden Stake | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |