Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Edric, Spymaster of Trest

1GU · Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Endless Atlas 2Artifact {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Famished Foragers 3RCreature — Vampire When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card. 4/3
Squallmonger 3GCreature — Monger {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3
Asinine Antics 2UUSorcery You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Kraum, Violent Cacophony 2URLegendary Creature — Zombie Horror Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. 2/3
Prisoner's Dilemma 3RRSorcery Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}
Sea Gate Restoration 4UUUSorcery Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Yasova Dragonclaw 2GLegendary Creature — Human Warrior Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. 4/2
A-Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
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