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17 May 2024: Card library updated.

Eerie Interference

2W · Instant

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Similar cards

Color identity:
NameManaTypeText
Martyr's Cause 2WEnchantment Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Mossbridge Troll 5GGCreature — Troll If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. 5/5
Wrathful Raptors 4RCreature — Dinosaur Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. 5/5
Wall of Essence 1WCreature — Wall Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. 0/4
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Branching Evolution 2GEnchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Clergy of the Holy Nimbus WCreature — Human Cleric If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 1/1
Kumano, Master Yamabushi 3RRLegendary Creature — Human Shaman {1}{R}: Kumano, Master Yamabushi deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead. 4/4
Refraction Trap 3WInstant — Trap If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Intervention Pact 0Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
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