M:tG card similarity search
2W · Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Name | Mana | Type | Text |
---|---|---|---|
Civic Guildmage | W | Creature — Human Wizard | {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
Sunscape Apprentice | W | Creature — Human Wizard | {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
Sleeper's Guile | 2B | Enchantment — Aura | Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. |
Cloakwood Hermit | 2G | Legendary Enchantment — Background | Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." |
Domestication | 2UU | Enchantment — Aura | Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. |
Extraordinary Journey | XXUU | Enchantment | When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. |
Soratami Mindsweeper | 3U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target player mills two cards. 1/4 |
Living Tsunami | 2UU | Creature — Elemental | Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4 |
Hunt the Weak | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Equilibrium | 1UU | Enchantment | Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. |