Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eerie Interlude

2W · Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Essence Fracture 3UUSorcery Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Floodwaters 4UUSorcery Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Discordant Spirit 2BRCreature — Spirit At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. 2/2
Lightning Phoenix 2RCreature — Phoenix Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. 2/2
Pull from Eternity WInstant Put target face-up exiled card into its owner's graveyard.
Yarok's Wavecrasher 3UCreature — Elemental When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. 4/4
Vrock 3BBCreature — Bird Demon Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. 3/3
Man-o'-War 2UCreature — Jellyfish When Man-o'-War enters the battlefield, return target creature to its owner's hand. 2/2
Celestial Regulator 1WUCreature — Angel Advisor Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. 2/3
Jem Lightfoote, Sky Explorer 2WULegendary Creature — Human Scout Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. 3/3
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