Card Codex

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17 May 2024: Card library updated.

Eerie Soultender

2B · Creature — Spirit Cleric

When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.) {4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand. 3/1

Similar cards

Color identity:
NameManaTypeText
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Faerie Impostor UCreature — Faerie Rogue Flying When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/1
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Primeval Force 2GGGCreature — Elemental When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. 8/8
Experimental Overload 2URSorcery Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Graveyard Trespasser 2BCreature — Human Werewolf Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Necratog 1BBCreature — Atog Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. 1/2
Chronic Flooding 1UEnchantment — Aura Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
Dino DNA 1Artifact Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
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