Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Efficient Construction

3U · Enchantment

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

Similar cards

Color identity:
NameManaTypeText
Satyr Hoplite RCreature — Satyr Soldier Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. 1/1
Pendrell Drake 3UCreature — Drake Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3
Shimmerscale Drake 4UCreature — Drake Flying Cycling {2} ({2}, Discard this card: Draw a card.) 3/4
Warbreak Trumpeter RCreature — Goblin Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens. 1/1
Phalanx Vanguard 1WCreature — Human Soldier Vigilance Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn. 2/2
Sylvok Replica 3Artifact Creature — Shaman {G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. 1/3
Copper Gnomes 2Artifact Creature — Gnome {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. 1/1
Adrix and Nev, Twincasters 2GULegendary Creature — Merfolk Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead. 2/2
Infernal Genesis 4BBEnchantment At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Page 333