M:tG card similarity search
2GG · Enchantment Creature — Spirit
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. 2/2
Name | Mana | Type | Text |
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Reach of Branches | 4G | Tribal Instant — Treefolk | Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. |
Vindictive Vampire | 3B | Creature — Vampire | Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. 2/3 |
Nylea's Presence | 1G | Enchantment — Aura | Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types. |
Stormfront Riders | 4W | Creature — Human Soldier | Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. 4/3 |
Necroduality | 3U | Enchantment | Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. |
Svyelun of Sea and Sky | 1UU | Legendary Creature — Merfolk God | Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4 |
Light-Paws, Emperor's Voice | 1W | Legendary Creature — Fox Advisor | Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. 2/2 |
Soltari Visionary | 1WW | Creature — Soltari Cleric | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. 2/2 |
Geist Trappers | 4G | Creature — Human Warrior | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5 |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |