M:tG card similarity search
2W · Enchantment Creature — Spirit
Each player can't cast more than one spell each turn. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Plumb the Forbidden | 1B | Instant | As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life. |
Flaring Pain | 1R | Instant | Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Conduit of Ruin | 6 | Creature — Eldrazi | When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast. 5/5 |
Drogskol Cavalry | 5WW | Creature — Spirit Knight | Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4 |
Ribbons of the Reikai | 4U | Sorcery — Arcane | Draw a card for each Spirit you control. |
Painful Quandary | 3BB | Enchantment | Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. |
Taigam, Ojutai Master | 2WU | Legendary Creature — Human Monk | Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) 3/4 |
Full Steam Ahead | 3GG | Sorcery | Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." |
Flux Channeler | 2U | Creature — Human Wizard | Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
Beckoning Will-o'-Wisp | 2W | Creature — Spirit | Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0. 1/3 |