Card Codex

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17 May 2024: Card library updated.

Eiganjo Castle

· Legendary Land

{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Similar cards

Color identity:
NameManaTypeText
Crush the Weak 2RSorcery Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Drain Life X1BSorcery Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Pilgrim of Justice 2WCreature — Human Cleric Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3
Mercenaries 3WCreature — Human Mercenary {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3
Zalto, Fire Giant Duke 3RRLegendary Creature — Giant Barbarian Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) 7/3
Fatal Blow BInstant Destroy target creature that was dealt damage this turn. It can't be regenerated.
Rushing-Tide Zubera 2UUCreature — Zubera Spirit When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. 3/3
Thunderstaff 3Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Bushi Tenderfoot WCreature — Human Soldier When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. 1/1
Soul Burn X2BSorcery Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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