M:tG card similarity search
XRW · Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Name | Mana | Type | Text |
---|---|---|---|
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Lonesome Unicorn | 4W | Creature — Unicorn | Vigilance 3/3 |
Spectral Reserves | 3W | Sorcery | Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. |
Regna, the Redeemer | 5W | Legendary Creature — Angel | Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4 |
Windseeker Centaur | 1RR | Creature — Centaur | Vigilance 2/2 |
Wary Okapi | 2G | Creature — Antelope | Vigilance 3/2 |
Trostani Discordant | 3GW | Legendary Creature — Dryad | Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own. 1/4 |
Alpine Watchdog | 1W | Creature — Dog | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Occult Epiphany | XU | Instant | Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. |
Mausoleum Guard | 3W | Creature — Human Scout | When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2 |