M:tG card similarity search
3R · Creature — Cyclops
If a creature you control attacks, Ekundu Cyclops also attacks if able. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Militia Rallier | 2W | Creature — Human Soldier | Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. 3/3 |
Iron Golem | 4 | Artifact Creature — Golem | Vigilance Iron Golem attacks or blocks each combat if able. 5/3 |
Sabertooth Alley Cat | 1RR | Creature — Cat | Sabertooth Alley Cat attacks each combat if able. {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. 2/1 |
Skanos, Dragon Vassal | 4G | Legendary Creature — Dragon Ranger | Specialize {4} Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
Malamet Brawler | 1G | Creature — Cat Warrior | Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn. 2/2 |
Landroval, Horizon Witness | 4W | Legendary Creature — Bird Noble | Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. 3/4 |
Relentless Raptor | RW | Creature — Dinosaur | Vigilance Relentless Raptor attacks or blocks each combat if able. 3/3 |
Copperhorn Scout | G | Creature — Elf Scout | Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1 |
Boomstacker | 2R | Creature — Goblin Artificer | As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker. 0/0 |
Kamiz, Obscura Oculus | 1WUB | Legendary Creature — Cephalid Rogue | Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4 |