Card Codex

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17 May 2024: Card library updated.

Eladamri's Vineyard

G · Enchantment

At the beginning of each player's precombat main phase, that player adds {G}{G}.

Similar cards

Color identity:
NameManaTypeText
Emberwilde Djinn 2RRCreature — Djinn Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4
Elkin Lair 3RWorld Enchantment At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
Cabal Stronghold Land {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
Misers' Cage 3Artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
Elemental Resonance 2GGEnchantment — Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Boreal Druid GSnow Creature — Elf Druid {T}: Add {C}. 1/1
Druid of the Anima 1GCreature — Elf Druid {T}: Add {R}, {G}, or {W}. 1/1
Druid of the Cowl 1GCreature — Elf Druid {T}: Add {G}. 1/3
Elvish Mystic GCreature — Elf Druid {T}: Add {G}. 1/1
Fyndhorn Elder 2GCreature — Elf Druid {T}: Add {G}{G}. 1/1
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