M:tG card similarity search
G · Enchantment
At the beginning of each player's precombat main phase, that player adds {G}{G}.
Name | Mana | Type | Text |
---|---|---|---|
Dreampod Druid | 1G | Creature — Human Druid | At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token. 2/2 |
Identity Crisis | 2WWBB | Sorcery | Exile all cards from target player's hand and graveyard. |
Desolate Lighthouse | Land | {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card. | |
Hurloon Shaman | 1RR | Creature — Minotaur Shaman | When Hurloon Shaman dies, each player sacrifices a land. 2/3 |
Wanderguard Sentry | 4U | Creature — Drone | When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3 |
Urn of Godfire | 1 | Artifact | {2}: Add one mana of any color. {6}, {T}, Sacrifice Urn of Godfire: Destroy target creature or enchantment. |
Sacellum Godspeaker | 2G | Creature — Elf Druid | {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way. 2/2 |
Evolutionary Escalation | 1G | Enchantment | At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. |
Foreboding Ruins | Land | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}. | |
Evil Presents | 2BB | Sorcery | Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able... and always attacks its controller. |