Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eladamri's Vineyard

G · Enchantment

At the beginning of each player's precombat main phase, that player adds {G}{G}.

Similar cards

Color identity:
NameManaTypeText
Timberland Ruins Land Timberland Ruins enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Timberland Ruins: Add one mana of any color.
Coalition Relic 3Artifact {T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Armageddon Clock 6Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Crystal Golem 4Artifact Creature — Golem At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/3
Holdout Settlement Land {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Survivors' Encampment Land — Desert {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
Growing Ranks 2G/WG/WEnchantment At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Reckless Barbarian 1RCreature — Dragon Barbarian Sacrifice Reckless Barbarian: Add {R}{R}. 2/2
Leonin Arbiter 1WCreature — Cat Cleric Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. 2/2
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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