M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Name | Mana | Type | Text |
---|---|---|---|
Voracious Vampire | 2B | Creature — Vampire Knight | Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. 2/2 |
Ancestor's Embrace | Enchantment — Aura | Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. | |
Day | 2W | Instant | Creatures target player controls get +1/+1 until end of turn. |
Saddle of the Cavalier | 2G | Artifact — Equipment | Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3} |
Oathsworn Giant | 4WW | Creature — Giant Soldier | Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4 |
Earth-Origin Yak | 3W | Creature — Ox | When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. 2/4 |
Presence of the Master | 3W | Enchantment | Whenever a player casts an enchantment spell, counter it. |
Crown of Gondor | 3 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch. |
Coral Net | U | Enchantment — Aura | Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." |
Curse of the Nightly Hunt | 2R | Enchantment — Aura Curse | Enchant player Creatures enchanted player controls attack each combat if able. |