Card Codex

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17 May 2024: Card library updated.

Elas il-Kor, Sadistic Pilgrim

WB · Legendary Creature — Phyrexian Kor Cleric

Deathtouch Whenever another creature enters the battlefield under your control, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Lifegift 2GEnchantment Whenever a land enters the battlefield, you may gain 1 life.
Kamber, the Plunderer 3BLegendary Creature — Vampire Rogue Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 3/4
Vampire Warlord 4BCreature — Vampire Warrior Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/2
Brutal Hordechief 3BCreature — Orc Warrior Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. 3/3
Leeching Sliver 1BCreature — Sliver Whenever a Sliver you control attacks, defending player loses 1 life. 1/1
Starlight Invoker 1WCreature — Human Cleric Mutant {7}{W}: You gain 5 life. 1/3
Disciple of Perdition 1BCreature — Human Warlock When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life. 1/3
Wyll of the Fiend Pact 3BRRLegendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life. 5/5
Soul Net 1Artifact Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Luminous Phantom Creature — Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
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