Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elder Pine of Jukai

2G · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) 2/1

Similar cards

Color identity:
NameManaTypeText
Kaalia, Zenith Seeker RWBLegendary Creature — Human Cleric Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 3/3
Warm Welcome 2GInstant Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Foul Emissary 2GCreature — Human Horror When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. 1/1
Acclaimed Contender 2WCreature — Human Knight When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3
Conjurer's Mantle 1WArtifact — Equipment Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}
Loam Dweller 1GCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. 2/2
Track Down 1GSorcery Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Arcanist's Owl W/UW/UW/UW/UArtifact Creature — Bird Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3
Haunting Imitation 2USorcery Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
Guardian of the Guildpact 3WCreature — Spirit Protection from monocolored 2/3
Page 33